Magical Creatures
Caddy
Plesiosaur-looking water-dweller with the head of a horse or sometimes a camel, small flippers in the front, and either a large pair of flippers in the back or a powerful tail with a flipper on the end. Relatively peaceful, but will attack if provoked. Found in North America in most large bodies of freshwater.
Hapyxelor
Another water-dweller. A small walrus-like creature that inhabits pretty much all bodies of freshwater in North America (rivers, ponds, lakes, etc.). It has three beady green eyes and a singular large tooth right at the front of its mouth. The tooth was widely used as an ingredient in potions back in the 60s, but after overhunting, the Hapyxelor was placed after protection. Will not approach non-magic individuals, but enjoy seeking out and playing with sorcerers.
Wendigo
Could be confused with abnormally large men if it weren’t for the intense smell of decay that always accompanies them. Extremely emaciated with rotting, yellow skin and sunken eyes. They enjoy feeding on unsuspecting sorcerers and are very dangerous in groups. Found in large, cold forests in North America.
Waheela
Gigantic wolves with wider-heads, spread out toes, and long white fur. They have the propensity to rip off the heads of lone sorcerers who wander to far into the forest after dark. Found deep in the forests of North America, but will stray closer to civilization during the night.
Adlet
Could be mistaken for human if it weren’t for their legs being replaced with dog legs. They run fast like dogs and in packs and enjoy eating human flesh. Can be found in forests on the mountains all over the world, but a few tend to stray into warmer areas.
Will-O'-The-Wisp
A mysterious orb of glowing light that is typically found in marshes and swamps. It will often show sorcerers the way home if they are lost.
Jackalope
A typical pet of magical families. They are large rabbits with deer-like antlers. Once a year, Jackalope’s shed their antlers, and because of the magical properties of them, it is not uncommon for a sliver of Jackalope antler to be used as a wand core. Found all over the world.
Púca
Shape-changers that shifts into the form of a horse, cat, rabbit, raven, fox, wolf, goat, goblin, or dog, the most common being a large black horse with glowing eyes. They are mischievous in nature, but do no real harm. More commonly found in Europe, but there are a few colonies in the Americas.
Mermaid
Beautiful women waist up, fish waist down. They’re known for their beautiful singing voices that they use to try to lure men into the sea. Their taste for human flesh often make said men “mysteriously” disappear. Found all over the world’s oceans, they are distantly related to the friendly freshwater Naiads. The scale of a mermaid is known for its magical properties and is commonly used as a wand core.
Naiads
Protectors of sources of freshwater all around the world, Naiads take the shape of beautiful young women. They are very helpful to sorcerers, as long as the sorcerer does not disturb their chosen domain, and often provide assistance when one attempts to travel through their water.
Carcolh
A gigantic serpent/mollusc-like creature. The long, serpentine body carries a large shell on its back, and its gaping mouth surrounded by several long, hairy, and slime covered tentacles that could extend for miles. These appendages stretch out from the cave it inhabits for a long distance and laid upon the ground among its own viscous slime. They ensnare and drag back to its abode anything within reach and then swallows its victims whole. Often found in large caves or underground in places where there are few humans, their slime is used in very advanced potions, which often sends sorcerers on dangerous excursions to collect some.
Orniormabichus
Incredibly smart and relatively friendly, many Orniormabichus families share close bonds with the sorcerer world. They are large, platypus-like creatures with thick white hair and a sharper bill that they use to search for bugs (the giant ones that live under ground). Orniormabichi are also able to transfigure themselves into any inanimate object that they wish, and because of their close bond with sorcerers, they often use their ability to the sorcerers' advantage.